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Fast precalculated triangular mesh algorithm for 3D binary computer-generated holograms

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Abstract

A new method for constructing computer-generated holograms using a precalculated triangular mesh is presented. The speed of calculation can be increased dramatically by exploiting both the precalculated base triangle and GPU parallel computing. Unlike algorithms using point-based sources, this method can reconstruct a more vivid 3D object instead of a “hollow image.” In addition, there is no need to do a fast Fourier transform for each 3D element every time. A ferroelectric liquid crystal spatial light modulator is used to display the binary hologram within our experiment and the hologram of a base right triangle is produced by utilizing just a one-step Fourier transform in the 2D case, which can be expanded to the 3D case by multiplying by a suitable Fresnel phase plane. All 3D holograms generated in this paper are based on Fresnel propagation; thus, the Fresnel plane is treated as a vital element in producing the hologram. A GeForce GTX 770 graphics card with 2 GB memory is used to achieve parallel computing.

© 2014 Optical Society of America

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