Topics in this Issue
The point-based computer-generated hologram algorithm uses a Gaussian interpolation kernel to create a continuous surface representation from discrete input points. The kernel width controls the final appearance of the reconstructed three-dimensional image as shown. For details, see the paper by Chen and Wilkinson, pp. 6841-6850.
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- Recent advances in digital holography [Invited]
- Optical properties of the metals Al, Co, Cu, Au, Fe, Pb,...
- Digital Holography and 3D Imaging: introduction
- Optical properties of metallic films for vertical-cavity...
- Laser Beams and Resonators
- Phase retrieval algorithms: a comparison
- Optical Constants of Water in the 200-nm to 200-?m...
- Generation of annular beam by a novel class of Fresnel zone...
- Measurement of the orbital angular momentum density of...