Real-time liquid-crystal atmosphere turbulence simulator with graphic processing unit
Optics Express, Vol. 17, Issue 9, pp. 7259-7268 (2009)
http://dx.doi.org/10.1364/OE.17.007259
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Abstract
To generate time-evolving atmosphere turbulence in real time, a phase-generating method for our liquid-crystal (LC) atmosphere turbulence simulator (ATS) is derived based on the Fourier series (FS) method. A real matrix expression for generating turbulence phases is given and calculated with a graphic processing unit (GPU), the GeForce 8800 Ultra. A liquid crystal on silicon (LCOS) with 256×256 pixels is used as the turbulence simulator. The total time to generate a turbulence phase is about 7.8 ms for calculation and readout with the GPU. A parallel processing method of calculating and sending a picture to the LCOS is used to improve the simulating speed of our LC ATS. Therefore, the real-time turbulence phase-generation frequency of our LC ATS is up to 128 Hz. To our knowledge, it is the highest speed used to generate a turbulence phase in real time.
© 2009 Optical Society of America
OCIS Codes
(010.1080) Atmospheric and oceanic optics : Active or adaptive optics
(010.1330) Atmospheric and oceanic optics : Atmospheric turbulence
(160.3710) Materials : Liquid crystals
(230.6120) Optical devices : Spatial light modulators
ToC Category:
Atmospheric and Oceanic Optics
History
Original Manuscript: December 16, 2008
Revised Manuscript: February 23, 2009
Manuscript Accepted: March 4, 2009
Published: April 17, 2009
Citation
Lifa Hu, Li Xuan, Dayu Li, Zhaoliang Cao, Quanquan Mu, Yonggang Liu, Zenghui Peng, and Xinghai Lu, "Real-time liquid-crystal atmosphere turbulence simulator with graphic processing unit," Opt. Express 17, 7259-7268 (2009)
http://www.opticsinfobase.org/oe/abstract.cfm?URI=oe-17-9-7259
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