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Optics Express

Optics Express

  • Editor: C. Martijn de Sterke
  • Vol. 18, Iss. 4 — Feb. 15, 2010
  • pp: 3345–3351

High-speed full analytical holographic computations for true-life scenes

Yuan-Zhi Liu, Jian-Wen Dong, Yi-Ying Pu, Bing-Chu Chen, He-Xiang He, and He-Zhou Wang  »View Author Affiliations

Optics Express, Vol. 18, Issue 4, pp. 3345-3351 (2010)

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We develop a novel method to generate hologram of three-dimensional (3D) textured triangle-mesh-model that is reconstructed from ordinary digital photos. This method allows analytically encoding the 3D model consisting of triangles. In contrast to other polygon based holographic computations, our full analytical method will free oneself from the numerical error that is in the angular spectrum due to the Whittaker-Shannon sampling. In order to saving the computation time, we employ the GPU platform that is remarkably superior to the CPU’s. We have rendered a true-life scene with colored textures as the first demo by our homemade software. The holographic reconstructed scene possesses high performances in many aspects such as depth cues, surface textures, shadings, and occlusions, etc. The GPU’s algorithm performs hundreds of times faster than those of CPU.

© 2010 OSA

OCIS Codes
(090.0090) Holography : Holography
(090.1760) Holography : Computer holography
(090.2870) Holography : Holographic display

ToC Category:

Original Manuscript: July 31, 2009
Revised Manuscript: January 20, 2010
Manuscript Accepted: January 29, 2010
Published: February 2, 2010

Yuan-Zhi Liu, Jian-Wen Dong, Yi-Ying Pu, Bing-Chu Chen, He-Xiang He, and He-Zhou Wang, "High-speed full analytical holographic computations for true-life scenes," Opt. Express 18, 3345-3351 (2010)

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